Aging means to upgrade your item (+1, +2,etc) to increase the Stats and the Level Req.
(Except the Items Level 100 and above which dont increase the Level Req.)
You can age your Weapons, Armors, Robes, Shields, Orbs, Gauntlets, Armlets and Boots.
You cant Age an Item which is Mixed.
To age, you must to go to the "Arcane's pupil Newtor", He is in Pillai.
Add the Item in the Box where it says Equipment and
Add the Sheltoms in the Box where it says Sheltom,
You will need some gold also
After you aged your item you must to mature the Age Bar to get the increased Stats.
You can Increase the Success Rate by buying a Aging Stone
at the Official Priston Tale 1 Web Site.
Recommend using it after +6.
You can Decrease the Break Possibility by buying a Copper Ore
at the Official Priston Tale 1 Web Site.
Recommend using it after +9, or keep using the other stone.
Pick your gear type, set the item's current age, and enter the stats it has right now —
the table shows the full aging ladder (Clean through the highest level) and highlights the row for
the age you selected. Leave the age on Clean for an un-aged item. Values are rounded to 2 decimals.
Data lives in aging-data.json; add new bands there to extend higher aging.
Aged Items's Glows
Clean & Aged +1, +2, +3
Aged +4
Aged +5
Aged +6
Aged +7
Aged +8
Aged +9
Aged +10
Aged +11
Aged +12
Aged +13
Aged +14
Aged +15
Aged +16
Aged +17
Aged +18
Note: Items glow since +4, Aged Items +1~+3 looks like Clean ones.
Detailed Age Information
Aging Table
Aging Level
+1
+2
+3
+4
+5
+6
+7
+8
+9
+10
+11
+12
+13
+14
+15
+16
+17
+18
+19
+20
+21
+22
+23
+24
+25
Added Req Lvl
+0
+1
+1
+2
+2
+3
+3
+4
+4
+5
+5
+6
+6
+7
+7
+8
+8
+9
+9
+10
+10
+11
+11
+12
+12
Added Cost
X0.5
X1
X1.5
X2
X2.5
X3
X3.5
X4
X4.5
X5
X5.5
X6
X6.5
X7
X7.5
X8
X8.5
X9
X9.5
X10
X10.5
X11
X11.5
X12
X12.5
Failure Possibility
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
1
2
2
2
2
2
2
2
2
2
2
2
1
2
2
2
2
2
2
2
2
2
2
2
1
2
2
2
2
2
2
2
2
2
2
2
1
2
2
2
2
2
2
2
2
2
2
2
1
2
2
2
2
2
2
2
2
2
2
2
1
2
2
2
2
2
2
2
2
2
2
2
1
2
2
2
2
2
2
2
2
2
2
2
1
2
2
2
2
2
2
2
2
2
2
1
2
2
2
2
2
2
2
2
1
2
2
2
2
2
2
1
2
2
2
2
1
2
2
1
No Penalty
There is a possibility to lose your sheltoms, money, and item. The item level may decrease -1 or -2 grade
Standard of Maturation of Each Item
Axes, Hammers, Wands/Staffs
Hit for Normal Attack
Claws, Bows, Scythes, Swords, Javelins
Make a Critical Hit
Armors, Robes, Orbs
Get Hit by a Monster
Shields
Block a Monster's Hit
Note: Your level must be within +/-10 of the monster's level to increase the aging bar, or of player's level to mature weapons.
You can mature your weapons on the NPC's aswell (holding Ctrl), they are level 100 so you must to be Level 90~110.